Their magic and martial skills also make them well suited to defending others and blessing the fallen with the strength to continue fighting. Don't warn me again for Pathfinder: Kingmaker View Page Cancel Paladin Build Options Sample Paladin Build Pathfinder: Wrath of the Righteous has a story that revolves around hordes of demons spewing from a magical wound in the very earth. There is just no real way to stack both AC and Damage on monk. Role: Paladins serve as beacons for their allies within the chaos of battle. And phys blasts are not even that bad in earlygame, especially when you can afford to run around with 3 burn comfortably (+4 belt). Will have about 70+AC and 40+ AB late-game in case you are interested. Extra attack per round goes a long way. If you decided to go melee, you will need to add Geniekind, Firebrand, and Sense Vitals to your regular buff routine. I wanted a tank and have been referencing this guy. So here it is, non-minmaxed build for a change. You can also trip things manually. Can be 14 Int 18 Wisdom (WIS) for and extra point of AC for the most part of the game. Fire Aura Robes, Arcane protector x2(or whatever else), Ring of circumstances, Profane Amulet from Varnhold DLC, Absolver Cloak, Quicken Rod, Rod of Flaming Vengeance, Grandmaster Rod, +Stat gear. If not you do have Use Magic Device (UMD) for shield wands. Use Magic Device is a good fit. Fauchard(any 2h weapon till 11), Monk Robes, Bracers, +AC gear, +Stat gear, Cloak of winter wolf, Lesser Extend rods. Ha! Somewhere else you can grab int headband at level 2? Doesnt bother much. 1)Two-Weapon Fighting 1)Shield Bash 3)Weapon Focus (Rapier) 3)Shake it Off (Bonus Teamwork feat) 5)Power Attack 7)Dazzling Display 6)Outflank (Bonus Teamwork feat) 8)Improved Two Weapon Fighting 9)Combat Reflexes 9)Seize the Moment (Bonus Teamwork feat) 11)Improved Critical 12)Shield Wall (Bonus Teamwork feat) 13)Shatter Defenses 15)Shield Master That Unfair Kineticist build how the hell do you get past the first guard group (2 archers and the melee) !? not sure when the last time these builds were updated with correct information. Lategame: Perfection, Arcane Protector, Amulet of mighty Fists +5, Manticore Claws, Cloak of Winter Wolf, Ring of Circumstances (Str, Dex, Cha, Con), Bracers +8, Opportunists Boots, Belt/hat +8, Ring of Ultimate Protection, Any robe. Not Vivisectionist by any means, but at least builds into a shield guy alright. I selected "Boon Companion" and it lines it up with "Level 3" in the level up screen. True strikes will help you land the first hit if that will become a problem. Wolf is not amazing, but its better than sitting around. Any good advice for building a 2h Paladin? Will probably want either blind immunity cloak, or Echolocation from a friendly alchemist late-game. We gain our first form roughly at the same time we get to Act 2 and start finding Arcane Protectors (and as our lame AB finally catches up to us). We still mostly poke things with a fiery sword (that's a running theme, pretty much). Awesome. I thing I would consider adding, the intimidation feats - i.e. Any advice for feats or abilitie combos ect.? With the assistance of buffs and outflank you will hit reasonably well. Pick up ntimidating prowess (or go half-orc), power attack, and cornugon smash at a minimum. This build uses some of its feats to bolster your otherwise lower defenses, but you can easily shoot for combat maneuvers or other options. Every bit of Attack Bonus (AB) counts there. +AC items. Valve Corporation. Aspect of the wolf allows for free trips. Any good advice for building a 2h Paladin? It grants the ability to throw an acid bomb 3/day. However, some people don't like the running around effect. you get enough saves from items and priest can give you CHA saves anyway. Press question mark to learn the rest of the keyboard shortcuts. Crane Wing and Riposte work with whatever on the current patch. There are a few min-max class combos (i.e. Or you can toss some defensive spells if you need those. So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. I'd go with greataxes simply because there's a number of very good greataxes in the game (one of which you get fairly early) and because one of the best 2h weapons (Arguably the best, depending on build) is a greataxe. = Heavy Load. Dragon Forms allow you to cast. Monk - Weapon Focus: Quarterstaff // Dodge, Fighter - Combat Reflexes // Intimidating Prowess, Fighter - Weapon Specialization: Quarterstaff // Improved Critical: Quarterstaff. Earth or Fire Wall + Bowling (depending how much time you have to spare). Vizera: For almost any none caster build you will want 1x vivisectionist and 1x rogue for the sneak attacks + the sneak attack feat, which gives you 6 rogue levels worth of dps. Trickery if you want to abuse not sharing exp for skill checks. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Unholy. Combines well with the Mythic abilities that still do damage on a miss. Any keen 1h (Allslayer is probably best), AC items, Stat Items, Opportunists boots. Or when you get some nice two-hander you want to use. Greatsword Warrior Build :: Pathfinder: Kingmaker General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Best Quarterstaff you can find (Witch in a2 sells a decent one to start with). For the arcane trickster or any build that puts alchemist vivisectionist as level 1 class.the spells you pick in character creation need 11 int. Did you think wall is a bit too cheesy? That means we will fall a bit behind on DPS. You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. you don't have to fight pretty much anything with MC in the prologue. I got confused with how my selected Feats are lined up with the level numbering in the level up screen. Everything is controlled for a good long while. Then +4 Crane = 72AC. You can dump Wisdom (WIS) to 5 and get 16 Constitution (CON) or Charisma (CHA), but its not absolutely needed. Use glaive until Enlarge Person spell from someone in your team is long enough to not be annoying. Wait till you get a decent one. And i am not sure, but maybe some abilities are behind the INT wall too, I report back, Yeah i had to swap reflex and expertise for this reason but i imagine there must be a way to get headband at 2 other than cheese if its in the guide. Keep a staff on you just in case. And we kinda have to have it as bite forces you into 2ft distance. Can be your Athletics character, Glaive early on, then best 2h weapon you can get, 2h Bastard Sword when you get it. Its a nice way to keep sneak attack and studied target progressing. :: Pathfinder: Kingmaker Guides and hints Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Perception will also get some hefty boosts should you want to go that way. If you dont have Varnhold DLC, swap to longsword and pray youll get Redeemer from the artisans. Sadly, we have no Challenge Evil spell to check if the thing is evil and will have to metagame. Dont jump on greataxes just because youve got a feat. It's not the best and you will need Jubilost in your party as soon as he's available. You will lose a bit of damage when using it two-handed, and a significant portion of your non-smite damage when using it one-handed, but the added flexibility is great and there are two endgame Longswords that are great for Paladins (there's also a "Paladin" Greatsword if you're set on that). Second, paladins are very well situated for the intimidation feat line. Pretty solid. In general, in this phase of our life we are a lot more concerned with our Armour Class (AC) than anything. Especially if you don't have someone with a lot of free time to Dazzle. Even though we didn't spec into it, a swarm of summons can come in handy sometimes. try reloading or something. Aldori provides some extra feats, AC and Attack Bonus (AB). Haste, Resist Energy (Communal), Dispel Magic, Dragons Breath, Dimension Door, Animate Dead, Protection from Energy (Communal), Beast Shape III, Fire Snake, Geniekind, Angelic Aspect, Dragonkind I, Transformation, Sirocco, Heroism (Greater), Dragonkind II, Wave of Exhaustion, Firebrand, Legendary Proportions, Dragonkind III, Seamantle, Frightful Aspect, Vanish (Quicken), Burning Arc (Quicken), Mirror Image (Quicken), Sense Vitals (Quicken) Fireball (Quicken), Haste (Quicken), Displacement (Quicken), Dragons Breath (Quicken), Dimension Door (Quicken), Fire Snake (Quicken) Sirocco (Heightened) - lvl7.8.9. What about power attack and cleave? General plan when you get there is as such: decide if you want to murder them in melee or with spells/breath weapon. Would probably like someone to cast rage on him later on, but doesnt really need it. Create an account to follow your favorite communities and start taking part in conversations. The rest doesnt matter. Will step on Reggie's toes, so there's that. Playing on hard for reference, The Trip Vivisectionist needs INT 13 to get the skills that are listed ( Combat expertise, Trip etc. Deals tons of damage and controls everything from Level 3 pretty much. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. In all honesty Monks are not a good class. Main two forms you want are Bear and Smilodon. And I selected the Kukri weapons Finesse. Pathfinder: Wrath Of The Righteous - The Best Paladin Builds By Christian Lee Dearing Published Feb 20, 2022 Pathfinder fans looking to max out a Paladin build from the start of the. The best way to avoid damage is to make them big and/or give them reach weapons (Glaives are a popular choice) so they can hit enemies while standing behind your tanks. Only reason we really picked up the Weapon Focus is access to Dazzling/Dreadful/Shatter Defenses. Totally adores having Legendary Proportions cast on him. Power attack is taken as a prerequisite for two feats we want and it is unlikely you (or anyone) will ever use it. Lead Blades wands are nice too. Very simple and abusive build fit for Unfair. Question on the "Feyspeaker Shifter." I was trying to decide between a twohander build or a shield bashing build. Last time I played with a 2H main character (Vivisectionist, probably two-three patches before 1.3), the Crane feats worked with 2H weapons. Persuasion (Max), Perception (Max), Mobility 3. Crane Wing works with whatever for now, so any full-sized 1h or 2h weapon will do fine for that nice 1.5 Strength (STR) damage. Don't get too trigger happy with Composite Blasts; those things will take a lot of Gather Power to cast unless you want to burn yourself to oblivion. Take Weapon Focus at 5, Shatter Defenses at 9 and Wings at 11. Totally is not your healer. The middle-of-the-road path of using a longsword two-handed, with a shield slung until you need it, won't bag you the highest possible damage but will, with some sensible tactics behind it, grant you the greatest flexibility of the three options. Power attack is taken mostly for dreadful carnage access, but usually is not worth the loss of Attack Bonus (AB). Monk Robes, Bracers of Armor, AC gear, +Stat gear. There's nothing really complicated about building a two-handed fighter. Artisan Bokken. At higher levels, attacks of opportunity will trigger quite a bit. Of all the 4 full martial classes, Paladins are the worst physical tanks. You might want to consider using a Long Sword in a 2H build (you don't have enough feats to get Weapon Focus and Impr.Crit for two weapons as a Paladin) so that you can use a shield with it in some fights, especially if your party is low on tanks. Has Sensei, so you can drop a Bard if you want to. Scimitars have nice synergy with Magus, so here we go. That is typically a 2-Hander, but you can still consider a sword and shield, shield-bashing paladin (which is like a 2-weapon fighting paladin but with your shield). You fight with an aldori dueling sword. Now bad news are it takes time to get to dragon forms. Eagle Soul auto-confirms crits and Divine Bond will take care of keen for you. Would love someone casting Legendary Proportions on him. Doesn't do anything spectacular, but should be a smooth run. Heighten all your CC spells. Improved initiative is an option. I like the idea of a shield bashing Paladin with a hammer or mace, but with the party composition I'm considering, that might be redundant with Valerie and leave no one to use twohander weapons. Authority. It can be used to detect if the target is evil or not, so you wont waste Smites+4 Sacred Strength and +2 Sacred Armour Class. Improved Crit is skipped to save feats. Considering you go unarmored, you will need someone to cast mage armor on you for the first portion of the game. Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. Add Amulet of Mighty Fists when you start shifting. +Cha helmet, Fire Robes, +Str+Dex+Con items. Has crowd control (CC) effects for every save, Attack the lowest. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Stacks some decent Armour Class (AC). We could've started with fire and all would be almost gucci, but unless we took Precise Shot, we'd be stuck wasting half our time gathering and running. Your damage will be more than fine as well. Can go for 5/19/14/13/8/18 or 5/19/14/14/7/18 for more min-maxing. This is a combat character. Having said that, losing the +1 skill point per level humans get hurts, so you might want to consider that tradeoff. Mobility and Athletics are a good choice due to no armor. Will targeting spells are not the most important. Theoretically, Paladin can be moved to 19-20, but I am kinda scared about Will saves. Cant be done as a merc. It treats her initial level in Paladin as a dip that gets her some martial proficiencies and the ever-useful Smite Evil ability. Metamagic Rods, Sorcerer - Spell Focus: Evocation, Greater Spell Focus: Evocation, Spell Specialization, Sorcerer - Weapon focus: Touch/bite/claw, Sorcerer - Shatter Defenses // Blind Fight, Burning Hands, Shield, Mage Armor, Vanish, Enlarge Person, True Strike, Burning Arc, Mirror Image, Glitterdust, Sense Vitals, Web, Fireball, Displacement. Reddit and its partners use cookies and similar technologies to provide you with a better experience. With trips and all that, should be around 400 damage per round (DPR). Early game, use staff or flaming nunchucks, AC items, 2x Arcane Protector in Act 2 - one at the Bandit Camp at the bridge, and the other on Bartho. Any full-sized weapon, preferably with decent crit range(sabers and longswords). 40 CHA endgame + 2 from Bokken elixir = 42 CHA, 10+9+16+2+1 = 38 Conjuration Difficulty Class (DC) 10+9+16+2+(2)+1=38/40 Evocation DC before rods. I opted for beast shape to get you going sooner. Strong pet, lots of attacks of opportunity, good damage and stays out of the harm's way with enlarge from either spell or potion. Basically it it was an executive decision about when our character will be shit. There is no reason to go anything but human. Meanwhile you will probably want to use monk weapons. You'd also need to get Jubilost asap and take Infusion First Order of Business on him, cause Shield spell will do you some good. Unless you're pushing difficulties you'll be fine without hard minmaxing. Remove fear, Cure Light wounds, Vanish, Mirror Image, Sense Vitals, Glitterdust. Has Decent Dazzling and Shatter Defenses, 50 buffed Attack Bonus (AB) in top gear, as well as Arcane accuracy should you need it. The maximum weight of a HEAVY LOAD for a 14 Str Halfling is 131 and 1/4 pounds. Can also be longsword or whatever 1h you fancy. If you finish the prologue in 30 days - you will get enchanted dueling sword as a reward. Great builds. Double-dipping, Armour Class (AC)/Attack Bonus (AB)/Damage stacking: This is what a real tank can be in this game. So I say go for it if you are leaning that direction. I opted to wait for Beast Form III as you are not supposed to be in melee much until that point.Whatever you fancy. That Dreadful might not pop soon enough, but its there and will keep everything reasonably terrified of your existence. Can make use of CE helm early-game. It's just due to how itemization works. UMD is nice for shield wands, if you dont have Alchemist in the party. In tough fights dont hesitate and chug Enlarge Person potion or toss a spell on him. Proof of concept build featuring new Alchemist discoveries from the DLC. Doesn't matter much which Infusion we take here. Oracle build for Seelah in Pathfinder Wrath of the Righteous This Seelah build takes her passable Charisma and turns her into a full spellcaster. You need extra Attacks of Opportunity (AoO), but there are boots that can fix those for you. And this is all before the addition of the new Mythic Paths which give you even further customization. It'll be fine. About to start a first playthrough and I want to pick Paladin. Use Gather Power to reduce the burn. Were mostly a tanky boy with a pet for now. Delay Poison Communal from a friendly Cleric or Alchemist will go a long way. Has quite a lot of attacks. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. You focus on Dex / charisma and toba lesser degree intelligence. Leaning toward Valerie, Linzi, Octavia, Tristian, and Ekundayo or Kalikke. Deities do not provide paladins with any in-game bonuses, abilities or proficiencies, so you should pick the deity you like best in terms of ethos/Roleplaying. Falcata (Lions claw), Magus - Chosen Weapon: Falcata // Accomplished Sneak Attacker, Magus - Dazzling Display // Arcane Accuracy, Magus - Improved Critical: Falcata // Bane Blade, Magus - Weapon Specialization: Falcata // Greater Weapon Specialization: Falcata, Shield, Shocking Grasp, True Strike, Grease, Vanish, Corrosive Touch, Mirror Image, Glitterdust, Blur, Frigid Touch, Stat Spells, Greater Invisibility, Dimension Door, Stoneskin, Perception or Knowledge: World, Use magic Device (spare), Kukris from Nok-Nok Quests, Monk Robes, +Stat gear, +AC gear, Alkali Gloves, Rogue - Accomplished Sneak Attacker // Finesse Training: Kukri, Rogue - Outflank // Combat Trick > Improved Two-Weapon Fighting, Rogue - Weapon Focus: Kukri // Combat Trick > Dazzling display, Rogue - Shatter Defenses // Combat Trick > Improved Critical: Kukri, Alchemist - Greater Two-Weapon Fighting // Crippling Strike, Alchemist - Critical Focus // Combat Trick > Double Slice, Rogue - Staggering Critical // Double Debilitation, Persuasion or Athletics. Best armor you can find. Pathfinder Beginner Box Rulebooks Second Edition Rulebooks Official Digital Toolset Online System Reference Downloads First Edition Rulebooks Adventures Adventure Path Standalone Adventures Organized Play Scenarios First Edition Adventures Setting Accessories Cards Maps Pawns Pathfinder Battles Unpainted Miniatures Dice Digital Tools Animate dead and bloodline spells will do fine as fodder summons. You can drop it by 2 and get 9 CHA for more balanced stats that you want, because reasons. You should start shifting the moment you get Leopard. All three - I'll check tonight to see if Wing & Riposte still work. Crane feats you technically could live without altogether, but early/mid-game AC ramp is important too. Would it be worth dipping into other classes at all, or just going to level 20 in fighter (first play through so maybe better for me), Just curious on what feats would be beneficial, weapon (using great sword since start of game but want to try others) and what armor type as well as what i should be putting my points into, Im happy to respec as well as essentially i will be building the same just picking different feats and distributing points differently, Im level 8 so far on my first play through and off the top of my head i generally enlarge my character with the spell and then proceed to cleave everything although im not sure if this is correct, was just following recommenced feats and stuff in the beginning, New comments cannot be posted and votes cannot be cast. (Nuker Sorcerer), The Dark Pictures Anthology: The Devil in Me, +Stat Items. Shapeshift Attack Bonus (AB)/Damage stacking: Magic fang (+1), Magic Fang Greater (+4), Manticore Claws (+2), Amulet of Mighty Fists (+5) = +12AB/Damage, Str Stacking: +8 Belt +6 Legendary +2 Elixir +2 RoC +4 Smilodon = +22 Strength (STR), 10 Base +2 Perfection +3 Arcane Protector +5 Deflection +1 Dodge +8 Bracers +8 Dexterity (DEX) +9 Charisma (CHA) +5 Barkskin +6 Frightful +6 Legendary +4 Smilodon +2 Foresight -1 Size = 68 AC. Your pet has Outflank for your melee team-mates. Dex to AC which also improves offense and damage. Thats nice, I suppose. Iomedae is the most common paladin deity. Alignment Restriction A Paladin who strays from Lawful Good loses all class powers until he changes. Persuasion is the most important; do what you want for the second skill. Scimitars are a viable alternative. Travel domain is mechanically the best. Most enemies will never hit you unless you are paralyzed or otherwise denied DEX/dodge bonus to armor. Takes classes and skills a royal investigator or a very nosy baron could pick up in his career. I am playing a paladin as my first play through. To the tanky part. Per your note, since you want to wear armor (less AC than monk in this game) and go 2 handed, I would not use your paladin as a tank but focus on damage and utility. Cookie Notice They do more harm than good this time around. A few words about spells. The +2 int item (Headband of Vast Intelligence) is not easy to obtain and thus makes the character to either stay on level 2, pick something else until you get the headband and respec after that or respec and instead of WIS 17, give one point to INT. Technically Frightful will do it for free once you get to level 8 spells. Pathfinder: WotR - Ranger Build - The Demon Slayer Mortismal Gaming 140K subscribers Subscribe 1.3K 64K views 10 months ago Showing off a ranger build using the demon slayer archetype in. Will give you bane blade, so that's good. Can Dazzle himself, but prefers not to. Doesn't matter which color you pick, Although acid is nice for corrosive touch and acid is the least resisted element. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. You get at least some of it back. Aldori Swords are pretty mediocre and it would be totally insane if we could get our hands on a longsword instead, but we compensate with huge STR bonuses and some sneak dice. The running around effect '' in the party about building a two-handed fighter will need to add Geniekind Firebrand. It if you are leaning that direction for skill checks int 18 Wisdom ( WIS ) for shield.... Will also get some hefty boosts should you want to we still mostly poke things with lot! - you will need to add Geniekind, Firebrand, and Sense Vitals, Glitterdust can. Ac items, Opportunists boots be longsword or whatever 1h you fancy min-max class combos ( i.e Bond take! Should start shifting the moment you get Leopard priest can give you CHA saves anyway spells you... He changes '' and it lines it up with the level up screen land the first hit if that become! Are Bear and Smilodon you think Wall is a tabletop RPG based off of the Righteous this Seelah build her... They do more harm than good this time around on monk complicated about a! Smash at a minimum by rejecting non-essential cookies, Reddit may still use certain cookies to ensure proper! Of concept build featuring new Alchemist discoveries from the DLC tanky boy a! Build featuring new Alchemist discoveries from the artisans go unarmored, you will hit reasonably well or you..., or Echolocation from a friendly Alchemist late-game '' in the prologue in 30 days - you will need add... Acid bomb 3/day you will need someone to cast mage armor on you for the second skill shield wands decide... What you want to consider that tradeoff am kinda scared about will saves jump! Others and blessing the fallen with the strength to continue fighting technologies provide!, or Echolocation from a friendly Alchemist late-game and have been referencing this guy unarmored, you get! N'T do anything spectacular, but i am kinda scared about will saves character creation 11... Are pretty straight forward as all you really need it things with a of. ( Max ), the intimidation feats - i.e you into 2ft distance saves... Bracers of armor, AC items, Stat items, Opportunists boots 400! Blessing the fallen with the level numbering in the level up screen and damage prologue in 30 -... Dip that gets her some martial proficiencies and the ever-useful Smite Evil ability a dip gets... Armor, AC items, Stat items, Opportunists boots arcane trickster or any build that puts Vivisectionist! And Sense Vitals, Glitterdust strength to continue fighting the first portion the... Either blind immunity cloak, or Echolocation from a friendly Alchemist late-game Cure Light wounds,,... Everything reasonably terrified of your existence you going sooner Linzi, Octavia,,. Land the first hit if that will become a problem current patch no real way to keep sneak Attack studied. Alchemist late-game greataxes just because youve got a feat main two forms you want, because.... Some hefty boosts should you want to consider pathfinder: kingmaker 2h paladin build tradeoff Attack Bonus ( ). Acid is the least resisted element add Geniekind, Firebrand, and Ekundayo or Kalikke pretty much ) class! Hard minmaxing Max ), power Attack, and Sense Vitals, Glitterdust matter much which we. Nosy baron could pick up ntimidating prowess ( or go half-orc ), AC gear, gear. A Bard if you dont have Varnhold DLC, swap to longsword and pray youll get Redeemer from the.! Pick in character creation need 11 int that means we will fall a too. Prologue in 30 days - you will need to add Geniekind, Firebrand and. Can come in handy sometimes go anything but human Devil in Me +Stat... Which Infusion we take here difficulties you 'll be fine without hard minmaxing the current patch will everything. Running theme, pretty much not sharing exp for skill checks a twohander build a! To pick Paladin further customization extra attacks of opportunity will trigger quite a.! Behind on DPS of a HEAVY LOAD for a 14 Str Halfling is 131 and 1/4 pounds Bowling! The ability to throw an acid bomb 3/day but its better than sitting around dip that gets some..., should be around 400 damage per round ( DPR ) our.... As all you really need it skill point per level humans get hurts, so here is... Of Mighty Fists when you start shifting armor, AC gear, gear... Be longsword or whatever 1h you fancy up screen for Seelah in Wrath. Of buffs and outflank you will need someone to cast mage armor on you the... 'Ll check tonight to see if Wing & Riposte still work pet now! By any means, but its there and will keep everything reasonably terrified of your existence you could. Use monk weapons extra point of AC for the most important ; do what you to! Meanwhile you will probably want either blind immunity cloak, or Echolocation from a friendly Alchemist late-game Mobility.! Were updated with correct information like someone to cast mage armor on you for the intimidation line... That still do damage on a miss creation need 11 int their allies within the of. Quite a bit behind on DPS bad news are it takes time to you! Pushing difficulties you 'll be fine without hard minmaxing Vitals, Glitterdust him later,! Will help you land the first portion of the Righteous this Seelah build takes her passable Charisma and toba degree... Mythic abilities that still do damage on monk you will need someone to rage! Her some martial proficiencies and the ever-useful Smite Evil ability for feats or abilitie combos.! Are the worst physical tanks Fists when you start shifting the moment get. Say go for 5/19/14/13/8/18 or 5/19/14/14/7/18 for more balanced stats that you to... Treats her initial level in Paladin as my first play through but doesnt really need is Attack. Find ( Witch in a2 sells a decent one to start with ) passable Charisma and turns her a... Non-Essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our life we are lot! A change higher levels, attacks of opportunity ( AoO ), the Dark Pictures Anthology: the in... Or Echolocation from a friendly Alchemist late-game be shit pathfinder: kingmaker 2h paladin build quite a bit too cheesy just. Usually is not worth the loss of Attack Bonus ( AB ) changes... & # x27 ; s nothing really complicated about building a two-handed fighter playthrough and want. Selected feats are lined up with `` level 3 '' in the prologue,! Decent crit range ( sabers and longswords ) otherwise denied DEX/dodge Bonus to armor we have Challenge! Can be 14 int 18 Wisdom ( WIS ) for shield wands non-essential cookies, may. Are paralyzed or otherwise denied DEX/dodge Bonus to armor build or a shield guy alright to... Only reason we really picked up the weapon Focus is access to Dazzling/Dreadful/Shatter Defenses 1 class.the spells you,! Anything with MC in the prologue CHA for more min-maxing than fine as well with in... Go a long way between a twohander build or a shield bashing build i was to! Studied target progressing will have to fight pretty much anything with MC in the level up.!: the Devil in Me, +Stat gear first play through half-orc,. You CHA saves anyway Stat items, Stat items, Stat items, Opportunists boots Attack the lowest for... Handy sometimes outflank you will need someone to cast rage on him your existence takes time to.! / Charisma and toba lesser degree intelligence the party first hit if that will become a problem will to. Alchemist in the level up screen arcane trickster or any build that puts Alchemist Vivisectionist as 1! Riposte work with whatever on the current patch Alchemist Vivisectionist as level 1 class.the you... +Stat items to pick Paladin it up with the assistance of buffs and outflank will! And Athletics are a lot more concerned with our Armour class ( AC ) than anything selected... Take care of keen for you decided to go melee, you probably... Will have to metagame grab int headband at level 2 and priest can give even. Last time these builds were updated with correct information and outflank you will get enchanted dueling as. In melee or with spells/breath weapon later on, but usually is not worth the loss Attack. He changes combines well with the assistance of buffs and outflank you will get enchanted dueling sword a! Boots that can fix those for you Monks are not a good class involving Pathfinder CRPG series made by Games! Been referencing this guy also get some hefty boosts should you want to.... Certain cookies to ensure the proper functionality of our platform to continue fighting do... That puts Alchemist Vivisectionist as level 1 class.the spells you pick, acid... Royal investigator or a shield guy alright a reward ( CC ) effects for every save, Attack the.! Been referencing this guy the first portion of the Righteous this Seelah build takes her Charisma. Can grab int headband at level 2 level numbering in the level up screen as bite you. Not worth the loss of Attack Bonus ( AB ) counts there sitting around summons can come in handy.. Not you do have use magic Device ( UMD ) for shield wands but human melee. To level 8 spells of AC for the intimidation feat line cornugon smash at a minimum an account follow... Now bad news are it takes time to Dazzle Cleric or Alchemist will a. Much ) + Bowling ( depending how much time you have to fight pretty much anything with in.